CreaturePack: High Performance 2D WebGL Character Animation with WebAssembly
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I am the author + creator of the Creature Animation Tool. Creature is a 100% mesh-based high quality Procedural 2D Character Animation solution that exports results for use in game engines, film and other forms of digital media. This article is about the process I went through porting the core part of the CreaturePack 2D Animation Runtimes into WebAssembly using C/C++.